Tuesday, January 22, 2013
Protagonist Initial Design/Style Discovery
Though I'm pretty sure I'm going with the prior style, I wanted to see what the design would look like in a isometric sprite-like style, as if it were made as a 2-D exploration game. with all the assets really small. Though I like the style, I don't think it's gonna fit the bill for the project.
Gave a hint of green to the character to give it an offset to everything else due to his origins. This way, while the viewers/players connect with the character, they would also subconsciously feel that something is just not right about the character.
Also visual comprehension practice. It's whatevs P:
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